The Purposes and Functions of components of Game Engines

Task 1

 The Purposes and Functions of components of Game Engines

This Slideshare document features my Game Engine Technology Worksheet which has the definitions of key words such as Beta; Alpha e.c.t. below there will be links to multiple key words which can be found on the Slideshare document.


Automation

The video in the link below explains what the basics of Automation and how it is used.

White-Box Testing

The video in the link below explains what White-box Testing is and how it is used.


Lighting

The video linked below explains the basics of Lighting when creating a game and how it is used throughout the process.


AA Anti-Aliasing

The video in the link below explains the basics of Anti-Aliasing and how it is used.


LOD Level of Detail

The video linked below explains how the purpose of LOD and how it can be changed.


Frames

In the video linked below the basics of Frames is told and how they affect the outcome of the game.